Replace UltimateXR with HurricaneVR
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using UnityEngine;
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namespace HurricaneVR.Framework.Components
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{
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/// <summary>
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/// Tags a grabbable object as climbable which is then used by the player controller to know if they can climb or not.
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/// For the hexabody integration it will kick in the climbing strength override set on the HexaHands component.
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/// </summary>
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public class HVRClimbable : MonoBehaviour
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{
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}
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}
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