Replace UltimateXR with HurricaneVR
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using UnityEngine;
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namespace HurricaneVR.Framework.Components
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{
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public abstract class HVRGrabbableHoverBase : MonoBehaviour
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{
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public HVRHoverPosition HoverPosition = HVRHoverPosition.GrabPoint;
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public bool LookAtCamera = true;
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protected virtual void Start()
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{
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}
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protected virtual void Update()
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{
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}
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public abstract void Hover();
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public abstract void Unhover();
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public abstract void Enable();
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public abstract void Disable();
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}
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public enum HVRHoverPosition
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{
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GrabPoint,
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Self,
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Transform
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}
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}
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