Replace UltimateXR with HurricaneVR
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using UnityEngine;
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namespace HurricaneVR.Framework.Components
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{
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/// <summary>
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/// Specialized hover behaviour that scales this transform over time when a hand or force grabber is hovering it.
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/// </summary>
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public class HVRScaleHighlight : HVRGrabbableHoverBase
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{
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public Vector3 HoverScale = new Vector3(1.3f, 1.3f, 1.3f);
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public Vector3 UnhoverScale = new Vector3(.1f, .1f, .1f);
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public float ScaleSpeed = .05f;
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private Vector3 _targetScale;
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private Vector3 _originalScale;
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private void Awake()
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{
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_originalScale = transform.localScale;
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_targetScale = _originalScale;
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}
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protected override void Start()
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{
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base.Start();
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}
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protected override void Update()
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{
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transform.localScale = Vector3.Lerp(transform.localScale, _targetScale, ScaleSpeed);
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}
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public override void Hover()
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{
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_targetScale = HoverScale;
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}
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public override void Unhover()
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{
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_targetScale = UnhoverScale;
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}
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public override void Enable()
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{
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_targetScale = UnhoverScale;
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}
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public override void Disable()
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{
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_targetScale = Vector3.zero;
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}
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}
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}
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