Replace UltimateXR with HurricaneVR
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using HurricaneVR.Framework.Shared;
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using UnityEngine;
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namespace HurricaneVR.Framework.ControllerInput
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{
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public class HVRTrackedController : MonoBehaviour
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{
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public HVRHandSide HandSide;
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public float VelocityMagnitude;// { get; private set; }
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public float AngularVelocityMagnitude;// { get; private set; }
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public Quaternion DeltaRotationZ { get; private set; }
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public float DeltaEulerZ { get; private set; }
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private Vector3 _previousUp;
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public float DeltaZDisplay;
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private void FixedUpdate()
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{
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var delta = Vector3.SignedAngle(_previousUp, transform.up, transform.forward);
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DeltaEulerZ = delta;
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DeltaRotationZ = Quaternion.Euler(0, 0, delta);
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_previousUp = transform.up;
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if (Mathf.Abs(DeltaEulerZ) > 2)
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{
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DeltaZDisplay = DeltaEulerZ;
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}
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}
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private void LateUpdate()
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{
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VelocityMagnitude = HVRInputManager.Instance.GetController(HandSide).VelocityMagnitude;
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AngularVelocityMagnitude = HVRInputManager.Instance.GetController(HandSide).AngularVelocityMagnitude;
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}
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}
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}
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