Replace UltimateXR with HurricaneVR

This commit is contained in:
2024-08-08 17:01:07 +02:00
parent e8658374d6
commit fb21dbbb73
5932 changed files with 358362 additions and 2174150 deletions

View File

@@ -0,0 +1,79 @@
using System;
using UnityEngine;
namespace HurricaneVR.Framework.Shared
{
[CreateAssetMenu(menuName = "HurricaneVR/Input Settings", fileName = "InputSettings")]
public class HVRInputSettings : ScriptableObject
{
[Header("XR Input Settings (Oculus / WMR Plugins only) - SteamVR / OpenXR can ignore.")]
public InputAxes JoystickAxis;
public InputAxes TrackPadAxis;
public HVRXRInputFeatures Primary = HVRXRInputFeatures.PrimaryButton;
public HVRXRInputFeatures Secondary = HVRXRInputFeatures.SecondaryButton;
public HVRXRInputFeatures Menu = HVRXRInputFeatures.MenuButton;
public HVRXRInputFeatures PrimaryTouch = HVRXRInputFeatures.PrimaryTouch;
public HVRXRInputFeatures SecondaryTouch = HVRXRInputFeatures.SecondaryTouch;
public HVRXRInputFeatures JoystickButton = HVRXRInputFeatures.Primary2DAxisClick;
public HVRXRInputFeatures TrackPadButton = HVRXRInputFeatures.Secondary2DAxisClick;
public HVRXRInputFeatures JoystickTouch = HVRXRInputFeatures.Primary2DAxisTouch;
public HVRXRInputFeatures TrackPadTouch = HVRXRInputFeatures.Secondary2DAxisTouch;
[Header("Should Grip / Trigger use Analog checks or button presses from SteamVR / OpenXR")]
[Tooltip("If true grip clicked will use the grip 0-1 analog value compared to the GripThreshold, otherwise the grip pressed SteamVR / OpenXR binding")]
public bool GripUseAnalog = true;
[Tooltip("If true trigger clicked check will use the trigger 0-1 analog value compared to the TriggerThreshold, otherwise the trigger pressed SteamVR / OpenXR binding will be used.")]
public bool TriggerUseAnalog = true;
[Header("Grip Analog Activation")]
public float GripThreshold = .7f;
[Tooltip("If false the Threshold only will be used to determine Trigger activation / deactivation")]
public bool GripUseReleaseThreshold;
[Tooltip("If lower than the Threshold, the value must fall below this value to activate. " +
"When larger than the Threshold, the value must go above and then back below this value to deactivate.")]
public float GripReleaseThreshold = .7f;
[Tooltip("Only used when the release threshold is greater than the threshold, if true the value must drop below the Threshold before it can be considered active again" +
"Otherwise going back over the Release Threshold will activate the button.")]
public bool GripRequireReset;
[Header("Trigger Analog Activation")]
public float TriggerThreshold = .7f;
[Tooltip("If false the Threshold only will be used to determine Trigger activation / deactivation")]
public bool TriggerUseReleaseThreshold;
[Tooltip("If lower than the Threshold, the value must fall below this value to activate. " +
"When larger than the Threshold, the value must go above and then back below this value to deactivate.")]
public float TriggerReleaseThreshold = .7f;
[Tooltip("Only used when the release threshold is greater than the threshold, if true the value must drop below the Threshold before it can be considered active again" +
"Otherwise going back over the Release Threshold will activate the button.")]
public bool TriggerRequireReset;
[Header("Track Pad Click Thresholds")]
public float Axis2DUpThreshold = .7f;
public float Axis2DDownThreshold = .7f;
public float Axis2DLeftThreshold = .7f;
public float Axis2DRighThreshold = .7f;
}
[Serializable]
public enum InputAxes
{
None,
Primary2DAxis = 1,
Secondary2DAxis = 2,
};
}