Replace UltimateXR with HurricaneVR
This commit is contained in:
@@ -0,0 +1,360 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace HurricaneVR.Framework.Shared.Utilities
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{
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/// <inheritdoc/>
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/// <summary>
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/// Circular buffer.
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///
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/// When writing to a full buffer:
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/// PushBack -> removes this[0] / Front()
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/// PushFront -> removes this[Size-1] / Back()
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///
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/// this implementation is inspired by
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/// http://www.boost.org/doc/libs/1_53_0/libs/circular_buffer/doc/circular_buffer.html
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/// because I liked their interface.
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/// </summary>
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public class CircularBuffer<T> : IEnumerable<T>
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{
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private readonly T[] _buffer;
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/// <summary>
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/// The _start. Index of the first element in buffer.
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/// </summary>
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private int _start;
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/// <summary>
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/// The _end. Index after the last element in the buffer.
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/// </summary>
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private int _end;
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/// <summary>
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/// The _size. Buffer size.
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/// </summary>
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private int _size;
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public CircularBuffer(int capacity)
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: this(capacity, new T[] { })
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="CircularBuffer{T}"/> class.
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///
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/// </summary>
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/// <param name='capacity'>
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/// Buffer capacity. Must be positive.
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/// </param>
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/// <param name='items'>
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/// Items to fill buffer with. Items length must be less than capacity.
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/// Suggestion: use Skip(x).Take(y).ToArray() to build this argument from
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/// any enumerable.
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/// </param>
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public CircularBuffer(int capacity, T[] items)
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{
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if (capacity < 1)
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{
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throw new ArgumentException(
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"Circular buffer cannot have negative or zero capacity.", nameof(capacity));
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}
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if (items == null)
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{
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throw new ArgumentNullException(nameof(items));
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}
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if (items.Length > capacity)
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{
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throw new ArgumentException(
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"Too many items to fit circular buffer", nameof(items));
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}
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_buffer = new T[capacity];
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Array.Copy(items, _buffer, items.Length);
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_size = items.Length;
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_start = 0;
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_end = _size == capacity ? 0 : _size;
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}
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/// <summary>
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/// Maximum capacity of the buffer. Elements pushed into the buffer after
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/// maximum capacity is reached (IsFull = true), will remove an element.
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/// </summary>
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public int Capacity { get { return _buffer.Length; } }
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public bool IsFull
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{
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get
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{
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return Size == Capacity;
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}
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}
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public bool IsEmpty
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{
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get
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{
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return Size == 0;
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}
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}
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/// <summary>
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/// Current buffer size (the number of elements that the buffer has).
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/// </summary>
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public int Size { get { return _size; } }
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/// <summary>
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/// Element at the front of the buffer - this[0].
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/// </summary>
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/// <returns>The value of the element of type T at the front of the buffer.</returns>
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public T Front()
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{
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ThrowIfEmpty();
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return _buffer[_start];
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}
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/// <summary>
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/// Element at the back of the buffer - this[Size - 1].
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/// </summary>
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/// <returns>The value of the element of type T at the back of the buffer.</returns>
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public T Back()
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{
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ThrowIfEmpty();
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return _buffer[(_end != 0 ? _end : Capacity) - 1];
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}
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public T this[int index]
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{
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get
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{
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if (IsEmpty)
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{
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throw new IndexOutOfRangeException(string.Format("Cannot access index {0}. Buffer is empty", index));
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}
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if (index >= _size)
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{
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throw new IndexOutOfRangeException(string.Format("Cannot access index {0}. Buffer size is {1}", index, _size));
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}
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int actualIndex = InternalIndex(index);
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return _buffer[actualIndex];
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}
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set
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{
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if (IsEmpty)
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{
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throw new IndexOutOfRangeException(string.Format("Cannot access index {0}. Buffer is empty", index));
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}
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if (index >= _size)
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{
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throw new IndexOutOfRangeException(string.Format("Cannot access index {0}. Buffer size is {1}", index, _size));
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}
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int actualIndex = InternalIndex(index);
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_buffer[actualIndex] = value;
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}
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}
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/// <summary>
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/// Pushes a new element to the back of the buffer. Back()/this[Size-1]
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/// will now return this element.
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///
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/// When the buffer is full, the element at Front()/this[0] will be
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/// popped to allow for this new element to fit.
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/// </summary>
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/// <param name="item">Item to push to the back of the buffer</param>
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public void Dequeue(T item)
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{
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if (IsFull)
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{
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_buffer[_end] = item;
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Increment(ref _end);
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_start = _end;
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}
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else
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{
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_buffer[_end] = item;
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Increment(ref _end);
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++_size;
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}
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}
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/// <summary>
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/// Pushes a new element to the front of the buffer. Front()/this[0]
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/// will now return this element.
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///
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/// When the buffer is full, the element at Back()/this[Size-1] will be
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/// popped to allow for this new element to fit.
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/// </summary>
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/// <param name="item">Item to push to the front of the buffer</param>
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public void Enqueue(T item)
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{
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if (IsFull)
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{
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Decrement(ref _start);
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_end = _start;
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_buffer[_start] = item;
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}
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else
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{
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Decrement(ref _start);
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_buffer[_start] = item;
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++_size;
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}
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}
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/// <summary>
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/// Removes the element at the back of the buffer. Decreasing the
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/// Buffer size by 1.
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/// </summary>
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public void PopBack()
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{
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ThrowIfEmpty("Cannot take elements from an empty buffer.");
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Decrement(ref _end);
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_buffer[_end] = default(T);
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--_size;
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}
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/// <summary>
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/// Removes the element at the front of the buffer. Decreasing the
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/// Buffer size by 1.
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/// </summary>
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public void PopFront()
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{
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ThrowIfEmpty("Cannot take elements from an empty buffer.");
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_buffer[_start] = default(T);
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Increment(ref _start);
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--_size;
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}
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/// <summary>
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/// Copies the buffer contents to an array, according to the logical
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/// contents of the buffer (i.e. independent of the internal
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/// order/contents)
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/// </summary>
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/// <returns>A new array with a copy of the buffer contents.</returns>
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public T[] ToArray()
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{
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T[] newArray = new T[Size];
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int newArrayOffset = 0;
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var segments = new ArraySegment<T>[2] { ArrayOne(), ArrayTwo() };
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foreach (ArraySegment<T> segment in segments)
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{
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Array.Copy(segment.Array, segment.Offset, newArray, newArrayOffset, segment.Count);
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newArrayOffset += segment.Count;
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}
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return newArray;
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}
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#region IEnumerable<T> implementation
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public IEnumerator<T> GetEnumerator()
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{
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var segments = new ArraySegment<T>[2] { ArrayOne(), ArrayTwo() };
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foreach (ArraySegment<T> segment in segments)
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{
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for (int i = 0; i < segment.Count; i++)
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{
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yield return segment.Array[segment.Offset + i];
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}
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}
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}
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#endregion
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#region IEnumerable implementation
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IEnumerator IEnumerable.GetEnumerator()
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{
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return (IEnumerator)GetEnumerator();
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}
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#endregion
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private void ThrowIfEmpty(string message = "Cannot access an empty buffer.")
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{
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if (IsEmpty)
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{
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throw new InvalidOperationException(message);
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}
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}
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/// <summary>
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/// Increments the provided index variable by one, wrapping
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/// around if necessary.
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/// </summary>
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/// <param name="index"></param>
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private void Increment(ref int index)
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{
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if (++index == Capacity)
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{
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index = 0;
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}
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}
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/// <summary>
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/// Decrements the provided index variable by one, wrapping
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/// around if necessary.
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/// </summary>
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/// <param name="index"></param>
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private void Decrement(ref int index)
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{
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if (index == 0)
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{
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index = Capacity;
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}
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index--;
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}
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/// <summary>
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/// Converts the index in the argument to an index in <code>_buffer</code>
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/// </summary>
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/// <returns>
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/// The transformed index.
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/// </returns>
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/// <param name='index'>
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/// External index.
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/// </param>
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private int InternalIndex(int index)
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{
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return _start + (index < (Capacity - _start) ? index : index - Capacity);
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}
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// doing ArrayOne and ArrayTwo methods returning ArraySegment<T> as seen here:
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// http://www.boost.org/doc/libs/1_37_0/libs/circular_buffer/doc/circular_buffer.html#classboost_1_1circular__buffer_1957cccdcb0c4ef7d80a34a990065818d
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// http://www.boost.org/doc/libs/1_37_0/libs/circular_buffer/doc/circular_buffer.html#classboost_1_1circular__buffer_1f5081a54afbc2dfc1a7fb20329df7d5b
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// should help a lot with the code.
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#region Array items easy access.
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// The array is composed by at most two non-contiguous segments,
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// the next two methods allow easy access to those.
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private ArraySegment<T> ArrayOne()
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{
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if (IsEmpty)
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{
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return new ArraySegment<T>(new T[0]);
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}
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else if (_start < _end)
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{
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return new ArraySegment<T>(_buffer, _start, _end - _start);
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}
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else
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{
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return new ArraySegment<T>(_buffer, _start, _buffer.Length - _start);
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}
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}
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private ArraySegment<T> ArrayTwo()
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{
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if (IsEmpty)
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{
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return new ArraySegment<T>(new T[0]);
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}
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else if (_start < _end)
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{
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return new ArraySegment<T>(_buffer, _end, 0);
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}
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else
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{
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return new ArraySegment<T>(_buffer, 0, _end);
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}
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}
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#endregion
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: e8a84d703a48460ba3238b4e7c981fd8
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timeCreated: 1598309908
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@@ -0,0 +1,76 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Assets.HurricaneVR.Framework.Shared.Utilities
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{
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public static class CoroutineExtensions
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{
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private static readonly WaitForFixedUpdate _wffu = new WaitForFixedUpdate();
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public static Coroutine ExecuteNextUpdate(this MonoBehaviour behaviour, Action routine)
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{
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return behaviour.StartCoroutine(ExecuteNextUpdate(routine));
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}
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public static Coroutine ExecuteAfterSeconds(this MonoBehaviour behaviour, Action routine, float seconds)
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{
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return behaviour.StartCoroutine(ExecuteAfterSeconds(routine, seconds));
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}
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public static Coroutine ExecuteAfterSecondsUnscaled(this MonoBehaviour behaviour, Action routine, float seconds)
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{
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return behaviour.StartCoroutine(ExecuteAfterSecondsUnscaled(routine, seconds));
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}
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public static Coroutine ExecuteAfterFixedUpdate(this MonoBehaviour behaviour, Action routine)
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{
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return behaviour.StartCoroutine(ExecuteAfterFixedUpdate(routine));
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}
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public static Coroutine ExecuteAfterFixedUpdates(this MonoBehaviour behaviour, Action routine, int frames)
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{
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return behaviour.StartCoroutine(ExecuteAfterFixedUpdates(routine, frames));
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}
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private static IEnumerator ExecuteAfterSeconds(Action action, float seconds)
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{
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yield return new WaitForSeconds(seconds);
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action();
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}
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private static IEnumerator ExecuteAfterSecondsUnscaled(Action action, float seconds)
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{
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yield return new WaitForSecondsRealtime(seconds);
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action();
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}
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private static IEnumerator ExecuteNextUpdate(Action action)
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{
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yield return null;
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action();
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}
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private static IEnumerator ExecuteAfterFixedUpdate(Action action)
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{
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yield return _wffu;
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action();
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}
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private static IEnumerator ExecuteAfterFixedUpdates(Action action, int frames)
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{
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for (int i = 0; i < frames; i++)
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{
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yield return new WaitForFixedUpdate();
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}
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action();
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 2bd806c5a56644919d2f1d17e7c6b02e
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timeCreated: 1601773369
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Reference in New Issue
Block a user