Replace UltimateXR with HurricaneVR
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using System.Collections;
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using UnityEngine;
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namespace HurricaneVR.Framework.Weapons.Guns
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{
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public class HVRAutomaticGun : HVRGunBase
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{
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protected override void Awake()
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{
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base.Awake();
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}
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}
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}
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