Replace UltimateXR with HurricaneVR
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using HurricaneVR.Framework.Components;
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using UnityEngine;
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using UnityEngine.Events;
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namespace HurricaneVR.Framework.Weapons.Guns
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{
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public class HVRBullet : MonoBehaviour
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{
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public float Speed;
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public float Gravity;
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public float TimeToLive;
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public float Elapsed;
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public LayerMask LayerMask;
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public bool Hit;
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public HVRGunBase Gun { get; set; }
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//public UnityEvent
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public void Reset()
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{
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Elapsed = 0f;
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Hit = false;
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}
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public void Update()
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{
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//d = vt;
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Elapsed += Time.deltaTime;
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}
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}
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}
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