Replace UltimateXR with HurricaneVR
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using HurricaneVR.Framework.Core.Utils;
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namespace HurricaneVR.Framework.Weapons.Guns
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{
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public class HVRBulletEmitter : HVRGunEmitterBase
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{
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public override void Emit()
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{
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var clone = Instantiate(Prefab);
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var rb = clone.GetRigidbody();
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if (!rb)
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return;
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Launch(rb);
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}
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}
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}
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