Replace UltimateXR with HurricaneVR
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Events;
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namespace HurricaneVR.Framework.Weapons.Guns
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{
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public class HVRGunBolt : HVRGunPart
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{
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public bool IsPushedBack { get; set; }
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private void Awake()
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{
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}
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public void Move(float percent)
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{
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if (float.IsNaN(percent))
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return;
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transform.localPosition = Vector3.Lerp(ForwardPosition, BackwardPosition, percent);
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}
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public virtual void PushBack()
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{
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transform.localPosition = BackwardPosition;
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IsPushedBack = true;
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}
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public override void Animate(float percent, CycleDirection direction)
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{
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Move(percent);
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}
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}
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}
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