Replace UltimateXR with HurricaneVR
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using UnityEngine;
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namespace HurricaneVR.Framework.Weapons.Guns
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{
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public class HVRGunPart : MonoBehaviour
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{
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[Header("Gun Part Positions (Base Class)")]
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public Vector3 ForwardPosition;
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public Vector3 BackwardPosition;
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public virtual void Animate(float percent, CycleDirection direction)
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{
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if (float.IsNaN(percent))
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return;
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transform.localPosition = Vector3.Lerp(ForwardPosition, BackwardPosition, percent);
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}
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}
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public enum CycleDirection
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{
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Backward,
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Forward
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}
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}
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