Replace UltimateXR with HurricaneVR
This commit is contained in:
40
Assets/HurricaneVR/TechDemo/Materials/mat_hologram.mat
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40
Assets/HurricaneVR/TechDemo/Materials/mat_hologram.mat
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@@ -0,0 +1,40 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: mat_hologram
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m_Shader: {fileID: 4800000, guid: e4f83df1330e04ebfb51570e30bf2c46, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- <noninit>:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _RimNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- <noninit>: 1
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- _Intensity: 2
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- _Opacity: 0.106
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- _RimPower: 8.56
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- _ScanLines: 9.03
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- _Speed: 29.8
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- __dirty: 0
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m_Colors:
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- <noninit>: {r: 1, g: 1, b: 1, a: 1}
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- _Hologramcolor: {r: 0.8901961, g: 0, b: 0, a: 0}
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