using HurricaneVR.Framework.Shared; using UnityEngine; namespace HurricaneVR.Framework.Components { [RequireComponent(typeof(MeshRenderer))] public class HVRMeshRendererHighlight : HVRGrabbableHoverBase { public MeshRenderer Renderer { get; private set; } protected override void Start() { base.Start(); Renderer = GetComponent(); } public override void Hover() { Renderer.enabled = true; } public override void Unhover() { Renderer.enabled = false; } public override void Enable() { Renderer.enabled = true; } public override void Disable() { Renderer.enabled = false; } } }