using HurricaneVR.Framework.Components; using UnityEngine; using UnityEngine.Events; namespace HurricaneVR.Framework.Weapons.Guns { public class HVRBullet : MonoBehaviour { public float Speed; public float Gravity; public float TimeToLive; public float Elapsed; public LayerMask LayerMask; public bool Hit; public HVRGunBase Gun { get; set; } //public UnityEvent public void Reset() { Elapsed = 0f; Hit = false; } public void Update() { //d = vt; Elapsed += Time.deltaTime; } } }