using UnityEngine; #pragma warning disable 649 namespace Zenject.SpaceFighter { public class Explosion : MonoBehaviour, IPoolable { [SerializeField] float _lifeTime; [SerializeField] ParticleSystem _particleSystem; float _startTime; IMemoryPool _pool; public void Update() { if (Time.realtimeSinceStartup - _startTime > _lifeTime) { _pool.Despawn(this); } } public void OnDespawned() { } public void OnSpawned(IMemoryPool pool) { _particleSystem.Clear(); _particleSystem.Play(); _startTime = Time.realtimeSinceStartup; _pool = pool; } public class Factory : PlaceholderFactory { } } }