#if !NOT_UNITY3D using ModestTree; namespace Zenject { public class SceneKernel : MonoKernel { // Only needed to set "script execution order" in unity project settings #if ZEN_INTERNAL_PROFILING public override void Start() { base.Start(); Log.Info("SceneContext.Awake detailed profiling: {0}", ProfileTimers.FormatResults()); } #endif } } #endif