using HurricaneVR.Framework.Core.Player; using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using UnityEngine; using Zenject; public class LobbyManager : MonoBehaviour { [Inject] [SerializeField] [ReadOnly] private MusicManager musicManager; [Inject] [SerializeField] [ReadOnly] private PlayerSpawner playerSpawner; [Inject] [SerializeField] [ReadOnly] private HVRPlayerController playerController; [SerializeField] private AudioClip backgroundMusicClip; private void Start() { musicManager.Play(backgroundMusicClip); playerSpawner.Spawn(playerController.gameObject); } }