using TMPro; using UnityEngine; namespace HurricaneVR.TechDemo.Scripts { public class DemoLeverDisplay : MonoBehaviour { private int _step; private float _angle; private TextMeshPro _tm; private void Awake() { _tm = GetComponent(); } public void OnStepChanged(int step) { _step = step; _tm.text = $"{_step}/{_angle:f0}"; } public void OnAngleChanged(float angle, float delta) { _angle = angle; _tm.text = $"{_step}/{_angle:f0}"; } } }