#if !NOT_UNITY3D namespace Zenject { [NoReflectionBaking] public class NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder : TransformScopeConcreteIdArgConditionCopyNonLazyBinder { public NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder( BindInfo bindInfo, GameObjectCreationParameters gameObjectInfo) : base(bindInfo, gameObjectInfo) { } public TransformScopeConcreteIdArgConditionCopyNonLazyBinder WithGameObjectName(string gameObjectName) { GameObjectInfo.Name = gameObjectName; return this; } } } #endif