#if !NOT_UNITY3D using System; using System.Diagnostics; using UnityEngine; namespace Zenject { // We'd prefer to make this abstract but Unity 5.3.5 has a bug where references // can get lost during compile errors for classes that are abstract [DebuggerStepThrough] public class MonoInstallerBase : MonoBehaviour, IInstaller { [Inject] protected DiContainer Container { get; set; } public virtual bool IsEnabled { get { return enabled; } } public virtual void Start() { // Define this method so we expose the enabled check box } public virtual void InstallBindings() { throw new NotImplementedException(); } } } #endif