// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- using UnityEngine; namespace UltimateXR.Animation.GameObjects { public partial class UxrObjectFade { #region Private Types & Data private partial class ObjectEntry { #region Private Types & Data /// /// Stores information of a material in a fade animation. /// private struct MaterialEntry { #region Public Types & Data /// /// Gets or sets the initial material color. /// public Color StartColor { get; set; } /// /// Gets or sets whether the shader transparency was enabled. /// public bool ShaderChanged { get; set; } #endregion } #endregion } #endregion } }