// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- using System; namespace UltimateXR.Animation.IK { /// /// Different clavicle options supported by when clavicle data is present in /// the rig. /// [Flags] public enum UxrArmSolveOptions { /// /// No options. /// None = 0, /// /// Reset the clavicle position. /// ResetClavicle = 1, /// /// Solve the clavicle position. Can be used together with so that the clavicle is solved /// without using the current position data. /// SolveClavicle = 1 << 1 } }