// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.Devices.Integrations.SteamVR
{
///
/// SteamVR constants needed across our framework. At runtime and also for editor classes.
///
public static class UxrSteamVRConstants
{
#region Public Types & Data
public const string ActionSetName = "ultimatexr";
public const string ActionNameHandSkeletonLeft = "hand_left_skeleton";
public const string ActionNameHandSkeletonRight = "hand_right_skeleton";
public const string ActionNameHandHaptics = "hand_haptics";
public const string BindingInputClick = "click";
public const string BindingInputTouch = "touch";
public const string BindingVarBool = "boolean";
public const string BindingVarVector1 = "vector1";
public const string BindingVarVector2 = "vector2";
#endregion
}
}