// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- namespace UltimateXR.Devices.Integrations.SteamVR { /// /// SteamVR constants needed across our framework. At runtime and also for editor classes. /// public static class UxrSteamVRConstants { #region Public Types & Data public const string ActionSetName = "ultimatexr"; public const string ActionNameHandSkeletonLeft = "hand_left_skeleton"; public const string ActionNameHandSkeletonRight = "hand_right_skeleton"; public const string ActionNameHandHaptics = "hand_haptics"; public const string BindingInputClick = "click"; public const string BindingInputTouch = "touch"; public const string BindingVarBool = "boolean"; public const string BindingVarVector1 = "vector1"; public const string BindingVarVector2 = "vector2"; #endregion } }