// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- using System; using UnityEngine; namespace UltimateXR.Devices.Visualization { public partial class UxrControllerHand { #region Public Types & Data public partial class ObjectVariation { #region Public Types & Data /// /// Defines a Material variation in the different materials available for a hand GameObject. /// [Serializable] public class MaterialVariation { #region Inspector Properties/Serialized Fields [SerializeField] private string _name; [SerializeField] private Material _material; #endregion #region Public Types & Data /// /// Gets the variation name. /// public string Name => _name; /// /// Gets the variation material. /// public Material Material => _material; #endregion } #endregion } #endregion } }