// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using System;
using UnityEngine;
namespace UltimateXR.Devices.Visualization
{
public partial class UxrControllerHand
{
#region Public Types & Data
public partial class ObjectVariation
{
#region Public Types & Data
///
/// Defines a Material variation in the different materials available for a hand GameObject.
///
[Serializable]
public class MaterialVariation
{
#region Inspector Properties/Serialized Fields
[SerializeField] private string _name;
[SerializeField] private Material _material;
#endregion
#region Public Types & Data
///
/// Gets the variation name.
///
public string Name => _name;
///
/// Gets the variation material.
///
public Material Material => _material;
#endregion
}
#endregion
}
#endregion
}
}