// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- using UnityEngine; namespace UltimateXR.Devices.Visualization { /// /// Finger contact information. Stores information about where a finger touched a controller element. /// public class UxrFingerContactInfo { #region Public Types & Data /// /// Gets or sets the transform the finger is currently touching. /// public Transform Transform { get; set; } #endregion #region Constructors & Finalizer /// /// Constructor /// /// The transform of where it made contact public UxrFingerContactInfo(Transform transform) { Transform = transform; } #endregion } }