// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- using UltimateXR.Core.StateSave; namespace UltimateXR.Manipulation.Helpers { public partial class UxrAutoSlideInObject { #region Protected Overrides UxrComponent /// protected override void SerializeState(bool isReading, int stateSerializationVersion, UxrStateSaveLevel level, UxrStateSaveOptions options) { base.SerializeState(isReading, stateSerializationVersion, level, options); // Manipulations are already handled through events, we don't serialize them in incremental changes if (level > UxrStateSaveLevel.ChangesSincePreviousSave) { SerializeStateValue(level, options, nameof(_insertAxis), ref _insertAxis); SerializeStateValue(level, options, nameof(_insertOffset), ref _insertOffset); SerializeStateValue(level, options, nameof(_insertOffsetSign), ref _insertOffsetSign); SerializeStateValue(level, options, nameof(_objectLocalSize), ref _objectLocalSize); SerializeStateValue(level, options, nameof(_slideInTimer), ref _slideInTimer); SerializeStateValue(level, options, nameof(_placedAfterSlidingIn), ref _placedAfterSlidingIn); SerializeStateValue(level, options, nameof(_manipulationHapticFeedback), ref _manipulationHapticFeedback); SerializeStateValue(level, options, nameof(_minHapticAmplitude), ref _minHapticAmplitude); SerializeStateValue(level, options, nameof(_maxHapticAmplitude), ref _maxHapticAmplitude); } } #endregion } }