// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- using UnityEngine; namespace UltimateXR.Manipulation { /// /// Enumerates how the distance from a to a can be /// computed. /// public enum UxrGrabProximityMode { /// /// Use the proximity transform in the . /// UseProximity, /// /// Use a inside which the needs to be in order to grab the /// object. /// BoxConstrained } }