// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- using System; using UnityEngine; namespace UltimateXR.Mechanics.Weapons { /// /// Projectile deflection event parameters. /// public class UxrDeflectEventArgs : EventArgs { #region Public Types & Data /// /// Gets the projectile source. /// public UxrProjectileSource ProjectileSource { get; } /// /// Gets the raycast that was used to detect the collision. /// public RaycastHit RaycastHit { get; } /// /// Gets the new projectile direction after being deflected. /// public Vector3 NewDirection { get; } #endregion #region Constructors & Finalizer /// /// Constructor. /// /// The projectile source /// The raycast used to detect projectile collision /// The new, deflected, projectile direction public UxrDeflectEventArgs(UxrProjectileSource projectileSource, RaycastHit raycastHit, Vector3 newDirection) { ProjectileSource = projectileSource; RaycastHit = raycastHit; NewDirection = newDirection; } #endregion } }