// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Core.StateSave;
namespace UltimateXR.Mechanics.Weapons
{
public partial class UxrFirearmMag
{
#region Protected Overrides
///
protected override void SerializeState(bool isReading, int stateSerializationVersion, UxrStateSaveLevel level, UxrStateSaveOptions options)
{
base.SerializeState(isReading, stateSerializationVersion, level, options);
if (level > UxrStateSaveLevel.ChangesSincePreviousSave)
{
SerializeStateValue(level, options, nameof(_rounds), ref _rounds);
}
}
#endregion
}
}