// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- namespace UltimateXR.Mechanics.Weapons { /// /// Enumerates the different modes to activate a grenade. /// public enum UxrGrenadeActivationMode { /// /// Grenade has no activation mode. /// NoActivation, /// /// Grenade requires to remove a pin to activate a detonation timer. /// TriggerPin, /// /// A detonator timer is started after being launched. /// OnHandLaunch, } }