// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- using UltimateXR.Core.StateSave; namespace UltimateXR.Mechanics.Weapons { public abstract partial class UxrWeapon { #region Protected Overrides UxrComponent /// protected override void SerializeState(bool isReading, int stateSerializationVersion, UxrStateSaveLevel level, UxrStateSaveOptions options) { base.SerializeState(isReading, stateSerializationVersion, level, options); // Logic is already handled through events, we don't serialize these parameters in incremental changes if (level > UxrStateSaveLevel.ChangesSincePreviousSave) { SerializeStateValue(level, options, nameof(_owner), ref _owner); } } #endregion } }