// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Core.StateSave;
namespace UltimateXR.Mechanics.Weapons
{
public abstract partial class UxrWeapon
{
#region Protected Overrides UxrComponent
///
protected override void SerializeState(bool isReading, int stateSerializationVersion, UxrStateSaveLevel level, UxrStateSaveOptions options)
{
base.SerializeState(isReading, stateSerializationVersion, level, options);
// Logic is already handled through events, we don't serialize these parameters in incremental changes
if (level > UxrStateSaveLevel.ChangesSincePreviousSave)
{
SerializeStateValue(level, options, nameof(_owner), ref _owner);
}
}
#endregion
}
}