// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
namespace UltimateXR.Mechanics.Weapons
{
public partial class UxrWeaponManager
{
#region Private Types & Data
///
/// Stores information about an actor in the
///
private class ActorInfo
{
#region Public Types & Data
public Transform Transform { get; }
#endregion
#region Constructors & Finalizer
public ActorInfo(UxrActor target)
{
Transform = target.GetComponent();
}
#endregion
}
#endregion
}
}