// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- using UnityEngine; namespace UltimateXR.Mechanics.Weapons { public partial class UxrWeaponManager { #region Private Types & Data /// /// Stores information about an actor in the /// private class ActorInfo { #region Public Types & Data public Transform Transform { get; } #endregion #region Constructors & Finalizer public ActorInfo(UxrActor target) { Transform = target.GetComponent(); } #endregion } #endregion } }