// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.UI.UnityInputModule.Controls;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UltimateXR.UI.UnityInputModule.Utils
{
///
/// Component that moves a 3D object when a given UI control is being pressed
///
public class UxrButton3DPress : UxrButton3D
{
#region Inspector Properties/Serialized Fields
[SerializeField] private Vector3 _pressedLocalOffset;
#endregion
#region Event Trigger Methods
///
/// Key down event. The object is moved to the pressed local coordinates.
///
/// Control that triggered the event
/// Input event data
protected override void OnKeyPressed(UxrControlInput controlInput, PointerEventData eventData)
{
if (Target)
{
Vector3 pressedLocalOffset = _pressedLocalOffset;
if (Target.parent != null)
{
pressedLocalOffset = Target.parent.InverseTransformDirection(Target.TransformDirection(pressedLocalOffset));
}
Target.localPosition = InitialTargetLocalPosition + pressedLocalOffset;
}
}
///
/// Key up event. The original object position is restored.
///
/// Control that triggered the event
/// Input event data
protected override void OnKeyReleased(UxrControlInput controlInput, PointerEventData eventData)
{
if (Target)
{
Target.localPosition = InitialTargetLocalPosition;
}
}
#endregion
}
}