// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Core.Components;
using UltimateXR.Manipulation;
using UnityEngine;
namespace UltimateXR.Examples.FullScene.Lab
{
///
/// Component that helps enumerate the potential battery anchors in a scene using LabBatteryAnchor.EnabledComponents.
/// Battery placing has some additional special mechanics for the sliding-in/sliding-out behavior. This component
/// helps identifying where those places are.
///
public class BatteryAnchor : UxrComponent
{
#region Inspector Properties/Serialized Fields
[SerializeField] private UxrGrabbableObjectAnchor _batteryAnchor;
///
/// Actual anchor component where a battery can be placed.
///
public UxrGrabbableObjectAnchor Anchor => _batteryAnchor;
#endregion
}
}