using Sirenix.OdinInspector; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class WaveGroup { [SerializeField] [AssetsOnly] [Required] public GameObject prefab; [SerializeField] [Range(1, 30)] public int count = 1; [SerializeField] [Range(0, 30)] [LabelText("Time to next")] public float timeToNext = 1; //[LabelText("1")] //[HorizontalGroup(Title = "Waypoint group")] //public bool inWaypointGroup1; //[LabelText("2")] //[HorizontalGroup] //public bool inWaypointGroup2; //[LabelText("3")] //[HorizontalGroup] //public bool inWaypointGroup3; }