// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using System;
using UltimateXR.Manipulation.HandPoses;
namespace UltimateXR.Editor.Manipulation.HandPoses
{
public partial class UxrHandPoseEditorWindow
{
#region Private Types & Data
///
/// Flags enumerating the different hand pose elements that can be saved.
///
[Flags]
private enum SaveHandPoseFlags
{
///
/// asset file.
///
Assets = 1 << 0,
///
/// The containing the finger bone transforms.
///
HandDescriptors = 1 << 1,
///
/// All data and asset files.
///
All = 0x7FFFFFF
}
#endregion
}
}