// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- using UnityEngine; namespace UltimateXR.Editor { /// /// processor delegate used by /// . /// The processor is responsible for modifying/processing all the assets that the method will send. /// /// Type of scriptable object to process public delegate bool UxrScriptableObjectProcessor(T scriptableObject) where T : ScriptableObject; }