// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- using UltimateXR.Core.StateSave; namespace UltimateXR.CameraUtils { public partial class UxrCameraWallFade { #region Protected Overrides /// protected override void SerializeState(bool isReading, int stateSerializationVersion, UxrStateSaveLevel level, UxrStateSaveOptions options) { base.SerializeState(isReading, stateSerializationVersion, level, options); // Changes are already handled each frame, we don't serialize them in incremental changes if (level > UxrStateSaveLevel.ChangesSincePreviousSave) { SerializeStateValue(level, options, nameof(_lastValidPos), ref _lastValidPos); SerializeStateValue(level, options, nameof(_lastValidPosInitialized), ref _lastValidPosInitialized); } } #endregion } }