// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- using UltimateXR.Avatar; using UnityEngine; namespace UltimateXR.Core { /// /// Enumerates where updates the post-update. Among elements /// processed in the post-update is the animation. See /// public enum UxrPostUpdateMode { /// /// Don't update. /// None, /// /// Update on 's Update(). If the has any /// components, these will override any animation or hand poses generated by UltimateXR. /// Update, /// /// Update on 's LateUpdate(). If the has any /// components, UltimateXR animation or hand poses will prevail. /// LateUpdate } }