// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Avatar;
using UnityEngine;
namespace UltimateXR.Core
{
///
/// Enumerates where updates the post-update. Among elements
/// processed in the post-update is the animation. See
///
public enum UxrPostUpdateMode
{
///
/// Don't update.
///
None,
///
/// Update on 's Update(). If the has any
/// components, these will override any animation or hand poses generated by UltimateXR.
///
Update,
///
/// Update on 's LateUpdate(). If the has any
/// components, UltimateXR animation or hand poses will prevail.
///
LateUpdate
}
}