// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using System.Collections.Generic;
using UltimateXR.Core;
using UltimateXR.Devices.Integrations.SteamVR;
namespace UltimateXR.Devices.Integrations.Valve
{
///
/// Valve index controllers. Also known as Knuckles.
///
public class UxrValveIndexInput : UxrSteamVRControllerInput
{
#region Public Overrides UxrControllerInput
///
public override UxrControllerSetupType SetupType => UxrControllerSetupType.Dual;
///
public override bool MainJoystickIsTouchpad => false;
///
public override bool HasControllerElements(UxrHandSide handSide, UxrControllerElements controllerElements)
{
uint validElements = (uint)(UxrControllerElements.Joystick | // Joystick
UxrControllerElements.Joystick2 | // Trackpad
UxrControllerElements.Grip | // Grip
UxrControllerElements.Trigger | // Trigger
UxrControllerElements.Button1 | // Button A
UxrControllerElements.Button2 | // Button B
UxrControllerElements.DPad); // Joystick
return (validElements & (uint)controllerElements) == (uint)controllerElements;
}
///
public override UxrControllerInputCapabilities GetControllerCapabilities(UxrHandSide handSide)
{
return UxrControllerInputCapabilities.HapticImpulses | UxrControllerInputCapabilities.TrackedHandPose;
}
#endregion
#region Public Overrides UxrSteamVRControllerInput
///
public override IEnumerable ControllerNames
{
get
{
yield return "indexcontroller";
yield return "Knuckles EV3.0 Left";
yield return "Knuckles EV3.0 Right";
yield return "Knuckles EV2.0 Left";
yield return "Knuckles EV2.0 Right";
yield return "Knuckles Left";
yield return "Knuckles Right";
}
}
///
public override bool UsesHandSkeletons => true;
#endregion
#region Protected Overrides UxrSteamVRControllerInput
///
protected override void UpdateInput()
{
base.UpdateInput();
// Propagate touchpad touch to press, since only touch is signaled by the API
SetButtonFlags(ButtonFlags.PressFlagsLeft, UxrInputButtons.Joystick2, GetButtonsTouch(UxrHandSide.Left, UxrInputButtons.Joystick2));
SetButtonFlags(ButtonFlags.PressFlagsRight, UxrInputButtons.Joystick2, GetButtonsTouch(UxrHandSide.Right, UxrInputButtons.Joystick2));
// Propagate grip touch to press, since only touch is signaled by the API
SetButtonFlags(ButtonFlags.PressFlagsLeft, UxrInputButtons.Grip, GetButtonsTouch(UxrHandSide.Left, UxrInputButtons.Grip));
SetButtonFlags(ButtonFlags.PressFlagsRight, UxrInputButtons.Grip, GetButtonsTouch(UxrHandSide.Right, UxrInputButtons.Grip));
}
#endregion
}
}