// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- using UltimateXR.Core.Components; using UnityEngine; namespace UltimateXR.Locomotion { /// /// Component that allows to specify which material ID needs to be changed by an when /// different colors are used to indicate whether the teleport is currently valid or not. /// public class UxrTeleportTargetMaterialID : UxrComponent { #region Inspector Properties/Serialized Fields [SerializeField] private int _materialID; #endregion #region Public Types & Data /// /// Gets or sets the Material ID. /// public int MaterialID { get => _materialID; set => _materialID = value; } #endregion } }