// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Core.Components;
using UnityEngine;
namespace UltimateXR.Locomotion
{
///
/// Component that allows to specify which material ID needs to be changed by an when
/// different colors are used to indicate whether the teleport is currently valid or not.
///
public class UxrTeleportTargetMaterialID : UxrComponent
{
#region Inspector Properties/Serialized Fields
[SerializeField] private int _materialID;
#endregion
#region Public Types & Data
///
/// Gets or sets the Material ID.
///
public int MaterialID
{
get => _materialID;
set => _materialID = value;
}
#endregion
}
}