// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- namespace UltimateXR.Locomotion { /// /// Enumerates the different options available to decide which direction the avatar will move when using locomotion /// components such as . /// public enum UxrWalkDirection { /// /// User will move in the direction pointed by the controller. /// ControllerForward, /// /// User will move in the direction currently pointed by the avatar's root transform forward vector. /// AvatarForward, /// /// User will move in the direction currently being looking at. /// LookDirection } }