// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.Locomotion
{
///
/// Enumerates the different options available to decide which direction the avatar will move when using locomotion
/// components such as .
///
public enum UxrWalkDirection
{
///
/// User will move in the direction pointed by the controller.
///
ControllerForward,
///
/// User will move in the direction currently pointed by the avatar's root transform forward vector.
///
AvatarForward,
///
/// User will move in the direction currently being looking at.
///
LookDirection
}
}