// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- using UltimateXR.Core.StateSave; namespace UltimateXR.Manipulation { public partial class UxrGrabManager { #region Protected Overrides UxrComponent /// protected override void SerializeState(bool isReading, int stateSerializationVersion, UxrStateSaveLevel level, UxrStateSaveOptions options) { base.SerializeState(isReading, stateSerializationVersion, level, options); // Manipulations are already handled through events, we don't serialize them in incremental changes if (level > UxrStateSaveLevel.ChangesSincePreviousSave) { // We don't want to compare dictionaries, we save the manipulations info always by using null as name to avoid overhead. SerializeStateValue(level, options, null, ref _currentManipulations); } } #endregion } }