// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- using UltimateXR.Core.Components; namespace UltimateXR.Manipulation { /// /// Component used internally by the editor. It renders grab pose meshes in the Scene Window when a grab point's snap /// transform is selected and moved/rotated. /// It also allows to modify the blend factor in blend poses and gives access to some handy repositioning tools. /// public class UxrGrabbableObjectSnapTransform : UxrComponent { } }