// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Core.Components;
namespace UltimateXR.Manipulation
{
///
/// Component used internally by the editor. It renders grab pose meshes in the Scene Window when a grab point's snap
/// transform is selected and moved/rotated.
/// It also allows to modify the blend factor in blend poses and gives access to some handy repositioning tools.
///
public class UxrGrabbableObjectSnapTransform : UxrComponent
{
}
}