// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.Manipulation
{
///
/// Enumerates the different ways snapping can be handled when grabbing an object.
/// For constrained objects, this will always be hand to the object
///
public enum UxrHandSnapDirection
{
///
/// The object will snap to the hand.
///
ObjectToHand,
///
/// The hand will snap to the object.
///
HandToObject
}
}