// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- namespace UltimateXR.Manipulation { /// /// Enumerates the different ways snapping can be handled when grabbing an object. /// For constrained objects, this will always be hand to the object /// public enum UxrHandSnapDirection { /// /// The object will snap to the hand. /// ObjectToHand, /// /// The hand will snap to the object. /// HandToObject } }