// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.Mechanics.Weapons
{
///
/// Enumerates the different modes to activate a grenade.
///
public enum UxrGrenadeActivationMode
{
///
/// Grenade has no activation mode.
///
NoActivation,
///
/// Grenade requires to remove a pin to activate a detonation timer.
///
TriggerPin,
///
/// A detonator timer is started after being launched.
///
OnHandLaunch,
}
}