using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public class RagdollComponent : MonoBehaviour { [Button] public void Ragdoll() { StartCoroutine(RagdollCoroutine()); } // Needs to be coroutine, because if we modify all rigidbodies at the same time, // unity play mode crashed in VR IEnumerator RagdollCoroutine() { var animators = GetComponentsInChildren(); foreach (var a in animators) { a.enabled = false; } var rigidBodies = GetComponentsInChildren(); foreach (var rb in rigidBodies) { rb.isKinematic = false; yield return null; } } }