using UnityEngine; namespace Zenject.Asteroids { public class LevelHelper { readonly Camera _camera; public LevelHelper( [Inject(Id = "Main")] Camera camera) { _camera = camera; } public float Bottom { get { return -ExtentHeight; } } public float Top { get { return ExtentHeight; } } public float Left { get { return -ExtentWidth; } } public float Right { get { return ExtentWidth; } } public float ExtentHeight { get { return _camera.orthographicSize; } } public float Height { get { return ExtentHeight * 2.0f; } } public float ExtentWidth { get { return _camera.aspect * _camera.orthographicSize; } } public float Width { get { return ExtentWidth * 2.0f; } } } }