using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Animator))] public class AnimatorComponent : MonoBehaviour { [SerializeField] [ReadOnly] private Animator animator; [SerializeField] [ReadOnly] private float velocity; private void Awake() { animator = GetComponent(); } public void UpdateVelocity(float velocity) { this.velocity = velocity; animator.SetFloat("Velocity", velocity); } }