using UnityEditor; using UnityEngine; //[ExecuteInEditMode] //public class LockToGrid : MonoBehaviour //{ // public int tileSize = 1; // public Vector3 tileOffset = Vector3.zero; // void Update() // { // if(!EditorApplication.isPlaying) // { // Vector3 currentPosition = transform.position; // float snappedX = Mathf.Round(currentPosition.x / tileSize) * tileSize + tileOffset.x; // float snappedZ = Mathf.Round(currentPosition.z / tileSize) * tileSize + tileOffset.z; // var snappedPosition = new Vector3(snappedX, currentPosition.y, snappedZ); // transform.position = snappedPosition; // } // } //}